CoolThink@JC Competition 2025

Subsequent to initial judging by a panel of experienced assessors, the following teams have been shortlisted for the Final Round:

*in alphabetical order

Scratch

School NameTeam NameStudent NameStudent NameStudent Name
Baptist Lui Ming Choi Primary School5B Scratch Chan Yan HeiCheung Cho MingChow Ching Chit
Canossa School (Hong Kong)CSHK數學勇者Ko Yan Ting AthanChoy Yick ChaiTan Yanzi Gigi
Diocesan Preparatory School三思而行 Think Before You ActAu KarlsonKo Tsz SunWong Yat Long
G.T. (Ellen Yeung) College Primary SectionCoding完美主義隊Siu Ming SangLeung Hiu FungCheung Ching Ho
Good Hope Primary School Cum KindergartenStorm ScratchersLi Sheung YingPoon Yi NamChong Sin Kiu
Hong Kong Baptist Convention Primary School聯小精兵Leung Lok YinTang Ho YanTsoi Kei Wang Ciaran
Hong Kong Southern District Government Primary School南官第2隊He Chor YinKwok Wai NokCheung Tin Wing
Hong Kong Southern District Government Primary School價值觀小博士So Chak LongLi Hiu LamNg Kin Ting
Kowloon Tong Bishop Walsh Catholic School編程小隊AChu Ho HimFan Chit LunNg Hok Man
Kowloon Tong Bishop Walsh Catholic School編程小隊BLaw Ka HayCheung Fuk YuenZou Ka Yui
Methodist SchoolAI復康小隊Mak Shun WaiMan Yi Hang Lee Chin Sing
PLK Stanley Ho Sau Nan Primary School識食小隊Lam Ho YuNg Pui HeiYip Chun Fai
Sai Kung Central Lee Siu Yam Memorial SchoolLSY BuddiesWong Sau HimChiu Tin Yat Yeung Ho Yin
St. Francis Canossian School數理小先鋒Chan Sze HamChung Hay Yee Chloe
St. Francis Canossian School健康小勇士Chau Yee ChingPoon JaneYeung Hoi Ki
St. Mary's Canossian SchoolSMCSLai Ching TungLeung SinPoon Tsz Lui Audrey
The Education University of Hong Kong Jockey Club Primary SchoolJcps01Chen YiduoChen AdaKung Sui Hong
Tung Chung Catholic School東天編程隊Hoang Gia MinhLam Hing YuLaw Sin Hang
TWGHs Hok Shan School HSS學鶴隊So Sum YauChu Ka HeiYee Ho Tsam
TWGHs Tsoi Wing Sing Primary School東華三院蔡榮星小學Lai Ho Hong CaydenLee Zoek KwanChow Yuet Ki Hannah

App Inventor

School NameTeam NameStudent NameStudent NameStudent Name
AD & FD POHL Leung Sing Tak SchoolLSTSKwok Hiu YeungWong Ching YimMa Rufus
C.C.C. Heep Woh Primary School協小一號Huang Jun Yan CavanTong Nislly BonanZhang Ho Him
Chan Sui Ki (La Salle) Primary School小數「掂」Wong Chi MingLai Ho Tim EltonCheung Wing Chun Kayden
Chan Sui Ki (La Salle) Primary School陳瑞祺STEAM特工隊Yeung Ethan Man HimChan Chun YatChan Lai Kan Reagan
Fukien Secondary School Affiliated SchoolABC Earth HeroNgan Lit Ngai AlvinIu Chun Bong BonChang Hok Lai Caton
Fung Kai Innovative School夢幻BB守護隊Tang Wai ChingWong Chun HeiWang Cheng Xi
Fung Kai No.1 Primary SchoolMediScanHuang Hoi YingTo Tsz ChingYeung Ching Hei
Hong Kong Baptist Convention Primary School浸聯關愛長者小隊Pang Tsz WaiWong Tze LingWang Sze Hang
King's College Old Boys' Association Primary School No.2英二 STEAM 小精英Ma Hong YinWong Sum YauMak Hoi Kiu
Lok Sin Tong Leung Wong Wai Fong Memorial School梁校STEAM小隊Chan Yik Shu OdinCheung Ho WanLee Ngo Chi
Marymount Primary SchoolAGMWong AudreyGina IpZhao Xiao Wei Marsha
Marymount Primary SchoolMoneyWise - AI TeamTse Sum YeeYau GwynethKwong Hay Yu Vivienne
Methodist School循道小teen才Tam Yuet HimKwan Yat NokLeung Ching Yan
PLK Women’s Welfare Club (WD) Fung Lee Pui Yiu Primary School馮李佩瑤隊Ip Kwan To SjKim G. NaChow Hiu Ching
Sam Shui Natives Association Huen King Wing School禤景榮Choi Sum Yi AmandaLaw Ho TinWong Ho Yip
Tai Po Old Market Public School八舊叉燒Pang Yuet Kiu CandiceChiu Yuet YeeWong Yi Ching
The Education University of Hong Kong Jockey Club Primary School「駕勢」賽小發明家So Alva Chung YiWong Shun YanLam Shanice
TWGHs Hok Shan SchoolHSSSin Sheung YeeTam Tsz YauNg Hey Yin
Wong Tai Sin Government Primary School黃官P6組Ho Ka HoHuang YayinLam Hiu Fung
Yaumati Catholic Primary School掘柑掘桔掘國寶Choi Hei ShunLaw Pak SingNg King Chun

Background and Objectives

CoolThink@JC Competition 2025 (“The Competition”) is created and funded by The Hong Kong Jockey Club Charities Trust, co-created by The Education University of Hong Kong, Massachusetts Institute of Technology and City University of Hong Kong (“The Organisers”),  co-organised by Association of Computational Thinking innoCommunity Teachers, and supported by Education Bureau, Hong Kong Education City, Association of I.T. Leaders in Education and The Hong Kong Association for Computer Education. The competition targets all Primary Four to Primary Six students and aims to promote Computational Thinking (“CT”) Education, enhance students’ awareness and interests on CT through coding and problem solving skills, enable students to apply their knowledge and skills on CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.

Competition Rules & Schedule

9 December 2024 (Mon)

Briefing Session

10 December 2024 (Tue)

Registration Starts

20 February 2025 (Thur)

Deadline for Registration

5 January 2025 (Sun) –

20 February 2025 (Thur)

Entry Submission via Google Form, including a 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), submission form and parents’ consent form, Deadline: 20 February 2025 (Thur)

8 March 2025 (Sat) –

15 March 2025 (Sat)

First Round Assessment

26 March 2025 (Wed)

Notification of Shortlisted Finalists

26 March 2025 (Wed) –
4 April 2025 (Fri)

Finalists will have to:

  • Team Name
  • Team Photo
  • Chinese and English Name of Team Member

11 June 2025 (Wed)

Finalists will have to:

  • Copy and paste the code [developed by MIT App Inventor 2, MIT Scratch (Online Version), or MIT PRG AI Blocks platform] on MS Word and upload – for judges’ reference
  • Submit entries that developed by MIT App Inventor 2, MIT Scratch (Online Version), or MIT PRG AI Blocks platform (.aia, .apk or.sb3)
23 June 2025 (Mon)

Finalists will have to:

  • Submit the PowerPoint file, the video/ audio files to be used in the Final/ Grand Final (they will be uploaded onto the Computer used in the Competition. No file will be accepted during the event)

5 July 2025 (Sat) AM

Final

 

5 July 2025 (Sat) PM

Grand Final and Awards Presentation Ceremony

Rules of the Competition

  1. Participating schools and teams must attempt with their best effort in the competition.
  2. Each team can submit only one solution for the competition.
  3. The App must be developed by members of the team using Scratch or App Inventor and operated properly. If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/) can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  4. All entries must be originally created by the students and have not been previously published or submitted in any prior competitions.
  5. If participating teams have used generative AI tools in their entries, they must declare which parts were generated when submitting the works. If no declaration is provided, the Organizers will consider the whole submission as the team’s original creation. Should the Organizers find generated content that was not declared, the team may be disqualified.
  6. Finalists must demonstrate their entries onsite at the competition venue.
  7. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
  8. Participating teams should not disturb other participants.
  9. Damage to any facilities is not allowed.
  10. Food and Drinks are prohibited in the competition venue.
  11. Illegal and improper behaviour is prohibited.
  12. Team may be disqualified if found to have violated the above regulations.
  13. The Organisers reserve the rights to make final decision.

Eligibility, Format and Judging Criteria

Eligibility

a) The competition accepts entries from teams from all Hong Kong schools, each team to be formed by three students (limited to Primary Four to Primary Six students in the academic year of 2024/2025). Each school may send at most five teams.

b) Each team must be registered to the competition through their responsible teacher.

c) Each participant must gain their parent/guardian’s consent to participate in the competition.

Format and Judging Criteria

First Round

  • The participating team will identify a problem they encounter in daily life (Please click here for an example) or a need in subject learning and produce a 3-min video (in mp4 format, less than 300MB) or in slide presentation format (not more than 15 slides) to describe the problem and the solution using computational thinking and coding technique (Scratch or App Inventor), and submit the video or slide presentation (either one format, zipped file not accepted) via Google Form provided by the Organisers, together with a completed submission form and parents’ consent form before the deadline.
  • There are two categories in The Competition, including Scratch Category and App Inventor Category. Each participating team can choose either ONE Category upon their preference.
  • If participating team choose to join Scratch Category, please note that only MIT Scratch (online version) (https://scratch.mit.edu/) or MIT PRG AI Blocks platform (https://playground.raise.mit.edu/main/can be used. If participating team choose to join App Inventor Category, please note that only MIT App Inventor 2 can be used (https://appinventor.mit.edu/). Other version of Scratch and App Inventor will not be accepted.
  • All entries received from the First Round will be assessed by Assessors. 20 entries from each category (40 in total from 2 Categories) will be shortlisted for Final.
  • Shortlisted teams entering the Final competition will use Scratch or App Inventor, based on their selected category, to develop solution in a specific period.

Final

  • Finalists will present their solutions and the Apps they developed to the Judging Panel.
  • The Judging Panel will select 4 teams from each category (8 teams in total from 2 Categories) to enter into the Grand Final.

Grand Final

  • 8 Grand Finalist Teams will present to the Grand Judging Panel.
  • The winning teams, including Champion, First Runner-up, Second Runner-up, Merit Team from each category and the following Awards (as below table) selected from 40 participating teams, will be decided by the Grand Judging Panel. The competition result will be announced immediately on the same day, followed by the awards presentation ceremony. The Grand Judging Panel will be comprised of prominent members of the society, and professionals from the education, information technology sector and business sectors.

Judging Criteria

Judging criteria include creativity, innovation, functionality, interface design, coding skills and use of technology as well as team collaboration.

Awards

Champion (Scratch)

Champion (App Inventor)

First Runner-Up (Scratch)

First Runner-Up (App Inventor)

Second Runner-Up (Scratch)

Second Runner-Up (App Inventor)

Merit (Scratch)

Merit (App Inventor)

The Most Creative and Innovative Award (Scratch)

The Most Creative and Innovative Award (App Inventor)

The Best Functionality and Design Award (Scratch)

The Best Functionality and Design Award (App Inventor)

The Best Coding Technique Award (Scratch)

The Best Coding Technique Award (App Inventor)

The Best Use of Technology for Subject Learning Award (Scratch)

The Best Use of Technology for Subject Learning Award (App Inventor)

The Best Team Collaboration Award (Scratch)

The Best Team Collaboration Award (App Inventor)

The Best AI Application Award (Scratch)

The Best AI Application Award (App Inventor)

The Best Value Education Award (Scratch)

The Best Value Education Award (App Inventor)

Outstanding New School Entry Award (Scratch)

Outstanding New School Entry Award (App Inventor)

  • Each team member of the above awards will receive a medal/certificate and prizes.
  • Each team of Champion, First and Second Runners-up awards will receive a trophy.

All finalists will be awarded:

  • Certificate

All participants will receive an e-Certificate of Participation.

Registration and Other Information

Registration

Interested students can register online through your school teacher on or before 20 February 2025 (Thur).

Others

  1. Copyrights of the ideas/Apps are owned by the participants themselves.
  2. The Organisers reserve the right to amend, extend and interpret the competition guideline and rules without prior notice.
  3. The Organisers reserve the rights to exhibit students’ ideas/Apps.

Enquiry

Tel: 5469-4524

Email: coolthinkcompetition.25@gmail.com

Frequently Asked Questions

Q: Can the participating teams be formed by students from different grades (e.g. One P.6 students with Two P.4 students)?
A: Yes, as long as the team members are students from P.4 – P.6 in the academic year of 2024-2025, they would be eligible.

Q: Can the video be submitted via YouTube, Vimeo or even mailed in a USB drive?
A: No, the video must be submitted via the Google Form provided by the Organisers, the format of the video should be mp4 and not greater than 300MB in file size.

Q: Are teams needed to present the same thing they did at the Final if they enter the Grand Final in which the Final and Grand Final will take place on the same day?
A: Yes. And if the team feels that they have much to improve after the Final, they might well demonstrate an improvement in the Grand Final.

Q: Are English and Putonghua also permitted to be spoken during the competition, aside Cantonese?
A: Yes.

Q: Where may I find the submission form and the parents’ consent form?
A: Registration will start from 10 December 2024 (Tue). For each team, you are required to provide the names and classes of the three students, as well as contact information of the teacher-in-charge. After completing the registration, you will receive a confirmation email. The e-mail will include a Google Form link and other relevant documents. Please fill in the Google Form, as well as upload the 3-min video (in mp4 format, less than 300MB) / slide presentation (not more than 15 slides), parents’ consent form and submission form to the Google Form on or before 20 February 2025 (Thur).

Q: Is there a definition with regard to “Daily Life Problems”?
A: No, there isn’t a strict definition. Daily life problems can range from home, school and community. The participating teams may think from the perspectives of parents, teachers, students, persons with disability, pets, and even general end-users, trying to imagine what kind of “Daily Life Problems” they are encountering. Please click here for an example.

Q: During the First Round, would the Assessors be assessing the film editing skill or shooting technique employed?
A: No, film editing skill and shooting technique would not be assessed during the First Round. The 3-minute video aims at describing a daily life problem and the solution using computational thinking and coding technique.

Q: Are the developed Apps allowed to connect with external devices or sensors, e.g. mBot, Arduino, METAS?
A: The organiser has no objection to connecting external devices to the developed Apps, but please note that if your team choose to participate in Scratch Category, only MIT Scratch (Online Version), or MIT PRG AI Blocks platform can be used. If your team choose to join App Inventor Category, only MIT App Inventor 2 can be used. Other version of Scratch and App Inventor will not be accepted.

2024 Highlights

About CoolThink@JC

Seeking to inspire digital creativity among students and nurture their proactive use of technologies for social good from a young age, CoolThink@JC is a computational thinking education initiative created and funded by The Hong Kong Jockey Club Charities Trust, and co-created by The Education University of Hong Kong, the Massachusetts Institute of Technology, and City University of Hong Kong. In collaboration with local educators and the world’s leading experts, CoolThink@JC empowers teachers with high-quality teaching materials, learning platform, and professional development programmes. Since 2016, CoolThink@JC has trained more than 1,500 teachers and benefited over 100,000 primary students with CoolThink classes.

The project’s learning materials were adopted and adapted by the EDB in 2023 for its published Enriched Module on Coding Education for Upper Primary Level. The CoolThink curriculum is now adapted and integrated into the curriculum for all upper primary students.